Pebble Games, Proof Complexity, and Time-Space Trade-offsArticleAuthors: Jakob Nordstrom

0000-0002-2700-4285
Jakob Nordstrom
Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. This is a survey of research in proof complexity drawing on results and tools from pebbling, with a focus on proof space lower bounds and trade-offs between proof size and proof space.
Volume: Volume 9, Issue 3
Secondary volumes: Selected Papers of the 23rd International Workshop on Computer Science Logic and the 18th Annual Conference of the EACSL (CSL 2009)
Published on: September 13, 2013
Imported on: March 30, 2010
Keywords: Computer Science - Computational Complexity, Computer Science - Discrete Mathematics, Computer Science - Logic in Computer Science, Mathematics - Combinatorics, Mathematics - Logic
Funding:
Source : OpenAIRE Graph- Understanding the Hardness of Theorem Proving; Funder: European Commission; Code: 279611