Michael Ummels ; Dominik Wojtczak - The Complexity of Nash Equilibria in Stochastic Multiplayer Games

lmcs:1209 - Logical Methods in Computer Science, September 28, 2011, Volume 7, Issue 3 - https://doi.org/10.2168/LMCS-7(3:20)2011
The Complexity of Nash Equilibria in Stochastic Multiplayer GamesArticle

Authors: Michael Ummels ; Dominik Wojtczak ORCID

    We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In particular, we prove that the following problem is undecidable: Given a game G, does there exist a Nash equilibrium of G where Player 0 wins with probability 1? Moreover, this problem remains undecidable when restricted to pure strategies or (pure) strategies with finite memory. One way to obtain a decidable variant of the problem is to restrict the strategies to be positional or stationary. For the complexity of these two problems, we obtain a common lower bound of NP and upper bounds of NP and PSPACE respectively. Finally, we single out a special case of the general problem that, in many cases, admits an efficient solution. In particular, we prove that deciding the existence of an equilibrium in which each player either wins or loses with probability 1 can be done in polynomial time for games where the objective of each player is given by a parity condition with a bounded number of priorities.


    Volume: Volume 7, Issue 3
    Published on: September 28, 2011
    Imported on: November 30, 2009
    Keywords: Computer Science - Computer Science and Game Theory,Computer Science - Computational Complexity,F.1.2, G.1.6, G.3

    20 Documents citing this article

    Consultation statistics

    This page has been seen 1745 times.
    This article's PDF has been downloaded 603 times.