The computation of the winning set for parity objectives and for Streett
objectives in graphs as well as in game graphs are central problems in
computer-aided verification, with application to the verification of closed
systems with strong fairness conditions, the verification of open systems,
checking interface compatibility, well-formedness of specifications, and the
synthesis of reactive systems. We show how to compute the winning set on $n$
vertices for (1) parity-3 (aka one-pair Streett) objectives in game graphs in
time $O(n^{5/2})$ and for (2) k-pair Streett objectives in graphs in time
$O(n^2 + nk \log n)$. For both problems this gives faster algorithms for dense
graphs and represents the first improvement in asymptotic running time in 15
years.