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Register automata are a basic model of computation over infinite alphabets. Fresh-register automata extend register automata with the capability to generate fresh symbols in order to model computational scenarios involving name creation. This paper investigates the complexity of the bisimilarity problem for classes of register and fresh-register automata. We examine all main disciplines that have appeared in the literature: general register assignments; assignments where duplicate register values are disallowed; and assignments without duplicates in which registers cannot be empty. In the general case, we show that the problem is EXPTIME-complete. However, the absence of duplicate values in registers enables us to identify inherent symmetries inside the associated bisimulation relations, which can be used to establish a polynomial bound on the depth of Attacker-winning strategies. Furthermore, they enable a highly succinct representation of the corresponding bisimulations. By exploiting results from group theory and computational group theory, we can then show solvability in PSPACE and NP respectively for the latter two register disciplines. In each case, we find that freshness does not affect the complexity class of the problem. The results allow us to close a complexity gap for language equivalence of deterministic register automata. We show that deterministic language inequivalence for the no-duplicates fragment is NP-complete, which disproves an old conjecture of […]
C-systems were defined by Cartmell as the algebraic structures that correspond exactly to generalised algebraic theories. B-systems were defined by Voevodsky in his quest to formulate and prove an initiality conjecture for type theories. They play a crucial role in Voevodsky's construction of a syntactic C-system from a term monad. In this work, we construct an equivalence between the category of C-systems and the category of B-systems, thus proving a conjecture by Voevodsky. We construct this equivalence as the restriction of an equivalence between more general structures, called CE-systems and E-systems, respectively. To this end, we identify C-systems and B-systems as "stratified" CE-systems and E-systems, respectively; that is, systems whose contexts are built iteratively via context extension, starting from the empty context.
String diagrams are pictorial representations for morphisms of symmetric monoidal categories. They constitute an intuitive and expressive graphical syntax, which has found application in a very diverse range of fields including concurrency theory, quantum computing, control theory, machine learning, linguistics, and digital circuits. Rewriting theory for string diagrams relies on a combinatorial interpretation as double-pushout rewriting of certain hypergraphs. As previously studied, there is a `tension' in this interpretation: in order to make it sound and complete, we either need to add structure on string diagrams (in particular, Frobenius algebra structure) or pose restrictions on double-pushout rewriting (resulting in 'convex' rewriting). From the string diagram viewpoint, imposing a full Frobenius structure may not always be natural or desirable in applications, which motivates our study of a weaker requirement: commutative monoid structure. In this work we characterise string diagram rewriting modulo commutative monoid equations, via a sound and complete interpretation in a suitable notion of double-pushout rewriting of hypergraphs.
Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states. In this article, we investigate this classical result in a probabilistic setting where we take a deterministic automaton with $n$ states uniformly at random and add just one random transition. These automata are almost deterministic in the sense that only one state has a non-deterministic choice when reading an input letter. In our model, each state has a fixed probability to be final. We prove that for any $d\geq 1$, with non-negligible probability the minimal (deterministic) automaton of the language recognized by such an automaton has more than $n^d$ states; as a byproduct, the expected size of its minimal automaton grows faster than any polynomial. Our result also holds when each state is final with some probability that depends on $n$, as long as it is not too close to $0$ and $1$, at distance at least $\Omega(\frac1{\sqrt{n}})$ to be precise, therefore allowing models with a sublinear number of final states in expectation.
We study multi-structural games, played on two sets $\mathcal{A}$ and $\mathcal{B}$ of structures. These games generalize Ehrenfeucht-Fra\"{i}ss\'{e} games. Whereas Ehrenfeucht-Fra\"{i}ss\'{e} games capture the quantifier rank of a first-order sentence, multi-structural games capture the number of quantifiers, in the sense that Spoiler wins the $r$-round game if and only if there is a first-order sentence $\phi$ with at most $r$ quantifiers, where every structure in $\mathcal{A}$ satisfies $\phi$ and no structure in $\mathcal{B}$ satisfies $\phi$. We use these games to give a complete characterization of the number of quantifiers required to distinguish linear orders of different sizes, and develop machinery for analyzing structures beyond linear orders.
Stefan Milius
Editor-in-Chief
Brigitte Pientka
Fabio Zanasi
Executive Editors
eISSN: 1860-5974