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How Much Lookahead is Needed to Win Infinite Games?

Felix Klein ; Martin Zimmermann.
Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For $\omega$-regular winning conditions it is known that such games can be solved in doubly-exponential time and that doubly-exponential lookahead is&nbsp;[&hellip;]
Published on April 27, 2017

Easy to Win, Hard to Master: Optimal Strategies in Parity Games with Costs

Alexander Weinert ; Martin Zimmermann.
The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games while retaining most of their attractive properties, i.e,&nbsp;[&hellip;]
Published on September 19, 2017

Good-for-games $\omega$-Pushdown Automata

Karoliina Lehtinen ; Martin Zimmermann.
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require&nbsp;[&hellip;]
Published on February 15, 2023

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