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The Complexity of All-switches Strategy Improvement

John Fearnley ; Rahul Savani.
Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as many edges as possible in each iteration. Continuing a&nbsp;[&hellip;]
Published on October 31, 2018

Reachability Switching Games

John Fearnley ; Martin Gairing ; Matthias Mnich ; Rahul Savani.
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case&nbsp;[&hellip;]
Published on April 22, 2021

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