3 results
Soham Chakraborty ; Thomas A. Henzinger ; Ali Sezgin ; Viktor Vafeiadis.
Linearizability of concurrent data structures is usually proved by monolithic simulation arguments relying on the identification of the so-called linearization points. Regrettably, such proofs, whether manual or automatic, are often complicated and scale poorly to advanced non-blocking concurrency […]
Published on April 1, 2015
Krishnendu Chatterjee ; Laurent Doyen ; Thomas A. Henzinger ; Jean-Francois Raskin.
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller […]
Published on July 27, 2007
Krishnendu Chatterjee ; Thomas A. Henzinger ; Vinayak S. Prabhu.
We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose a time delay and an action, and the action with the shorter […]
Published on December 14, 2011