Search


Volume

Author

Year

  • < Previous
  • 1
  • Next >
6 results

Quantitative Automata under Probabilistic Semantics

Krishnendu Chatterjee ; Thomas A. Henzinger ; Jan Otop.
Automata with monitor counters, where the transitions do not depend on counter values, and nested weighted automata are two expressive automata-theoretic frameworks for quantitative properties. For a well-studied and wide class of quantitative functions, we establish that automata with monitor&nbsp;[&hellip;]
Published on August 13, 2019

Aspect-oriented linearizability proofs

Soham Chakraborty ; Thomas A. Henzinger ; Ali Sezgin ; Viktor Vafeiadis.
Linearizability of concurrent data structures is usually proved by monolithic simulation arguments relying on the identification of the so-called linearization points. Regrettably, such proofs, whether manual or automatic, are often complicated and scale poorly to advanced non-blocking concurrency&nbsp;[&hellip;]
Published on April 1, 2015

Timed Parity Games: Complexity and Robustness

Krishnendu Chatterjee ; Thomas A. Henzinger ; Vinayak S. Prabhu.
We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose a time delay and an action, and the action with the shorter&nbsp;[&hellip;]
Published on December 14, 2011

Expressiveness and Closure Properties for Quantitative Languages

Krishnendu Chatterjee ; Laurent Doyen ; Thomas A Henzinger.
Weighted automata are nondeterministic automata with numerical weights on transitions. They can define quantitative languages~$L$ that assign to each word~$w$ a real number~$L(w)$. In the case of infinite words, the value of a run is naturally computed as the maximum, limsup, liminf, limit-average,&nbsp;[&hellip;]
Published on August 30, 2010

Algorithms for Omega-Regular Games with Imperfect Information

Krishnendu Chatterjee ; Laurent Doyen ; Thomas A. Henzinger ; Jean-Francois Raskin.
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller&nbsp;[&hellip;]
Published on July 27, 2007

Edit Distance for Pushdown Automata

Krishnendu Chatterjee ; Thomas A. Henzinger ; Rasmus Ibsen-Jensen ; Jan Otop.
The edit distance between two words $w_1, w_2$ is the minimal number of word operations (letter insertions, deletions, and substitutions) necessary to transform $w_1$ to $w_2$. The edit distance generalizes to languages $\mathcal{L}_1, \mathcal{L}_2$, where the edit distance from $\mathcal{L}_1$ to&nbsp;[&hellip;]
Published on September 13, 2017

  • < Previous
  • 1
  • Next >