2 results
Patricia Bouyer ; Thomas Brihaye ; Fabrice Chevalier.
In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the […]
Published on January 12, 2010
Thomas Brihaye ; Gilles Geeraerts ; Axel Haddad ; Engel Lefaucheux ; Benjamin Monmege.
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a […]
Published on August 9, 2022