6 results
Thomas Brihaye ; Véronique Bruyère ; Aline Goeminne ; Jean-François Raskin ; Marie van den Bogaard.
We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium […]
Published on November 6, 2020
Thomas Brihaye ; Florent Delgrange ; Youssouf Oualhadj ; Mickael Randour.
The window mechanism was introduced by Chatterjee et al. to strengthen classical game objectives with time bounds. It permits to synthesize system controllers that exhibit acceptable behaviors within a configurable time frame, all along their infinite execution, in contrast to the traditional […]
Published on December 14, 2020
Thomas Brihaye ; Gilles Geeraerts ; Axel Haddad ; Engel Lefaucheux ; Benjamin Monmege.
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a […]
Published on August 9, 2022
Thomas Brihaye ; Véronique Bruyère ; Julie De Pril ; Hugo Gimbert.
We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model showed that Nash equilibria (resp. secure equilibria) are […]
Published on February 28, 2013
Nathalie Bertrand ; Patricia Bouyer ; Thomas Brihaye ; Quentin Menet ; Christel Baier ; Marcus Groesser ; Marcin Jurdzinski.
A stochastic timed automaton is a purely stochastic process defined on a timed automaton, in which both delays and discrete choices are made randomly. We study the almost-sure model-checking problem for this model, that is, given a stochastic timed automaton A and a property $\Phi$, we want to […]
Published on December 9, 2014
Patricia Bouyer ; Thomas Brihaye ; Fabrice Chevalier.
In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the […]
Published on January 12, 2010