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Model Checking One-clock Priced Timed Automata

Patricia Bouyer ; Kim G. Larsen ; Nicolas Markey.
We consider the model of priced (a.k.a. weighted) timed automata, an extension of timed automata with cost information on both locations and transitions, and we study various model-checking problems for that model based on extensions of classical temporal logics with cost constraints on modalities.&nbsp;[&hellip;]
Published on June 20, 2008

Pure Nash Equilibria in Concurrent Deterministic Games

Patricia Bouyer ; Romain Brenguier ; Nicolas Markey ; Michael Ummels.
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety of preference relations. We provide a novel construction, called the suspect game, which transforms a multi-player concurrent game into a two-player turn-based game which turns Nash equilibria into&nbsp;[&hellip;]
Published on June 19, 2015

Games Where You Can Play Optimally with Arena-Independent Finite Memory

Patricia Bouyer ; Stéphane Le Roux ; Youssouf Oualhadj ; Mickael Randour ; Pierre Vandenhove.
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in&nbsp;[&hellip;]
Published on January 17, 2022

Arena-Independent Finite-Memory Determinacy in Stochastic Games

Patricia Bouyer ; Youssouf Oualhadj ; Mickael Randour ; Pierre Vandenhove.
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, an important question is the one of strategy complexity: what kinds of strategies are sufficient or required to play&nbsp;[&hellip;]
Published on December 1, 2023

Half-Positional Objectives Recognized by Deterministic B\"uchi Automata

Patricia Bouyer ; Antonio Casares ; Mickael Randour ; Pierre Vandenhove.
In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi automata (a subclass of omega-regular objectives) that are&nbsp;[&hellip;]
Published on August 29, 2024

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