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O-Minimal Hybrid Reachability Games

Patricia Bouyer ; Thomas Brihaye ; Fabrice Chevalier.
In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the&nbsp;[&hellip;]
Published on January 12, 2010

Model Checking One-clock Priced Timed Automata

Patricia Bouyer ; Kim G. Larsen ; Nicolas Markey.
We consider the model of priced (a.k.a. weighted) timed automata, an extension of timed automata with cost information on both locations and transitions, and we study various model-checking problems for that model based on extensions of classical temporal logics with cost constraints on modalities.&nbsp;[&hellip;]
Published on June 20, 2008

Reconfiguration and Message Losses in Parameterized Broadcast Networks

Nathalie Bertrand ; Patricia Bouyer ; Anirban Majumdar.
Broadcast networks allow one to model networks of identical nodes communicating through message broadcasts. Their parameterized verification aims at proving a property holds for any number of nodes, under any communication topology, and on all possible executions. We focus on the coverability&nbsp;[&hellip;]
Published on March 18, 2021

Games Where You Can Play Optimally with Arena-Independent Finite Memory

Patricia Bouyer ; Stéphane Le Roux ; Youssouf Oualhadj ; Mickael Randour ; Pierre Vandenhove.
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in&nbsp;[&hellip;]
Published on January 17, 2022

Half-Positional Objectives Recognized by Deterministic B\"uchi Automata

Patricia Bouyer ; Antonio Casares ; Mickael Randour ; Pierre Vandenhove.
In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi automata (a subclass of omega-regular objectives) that are&nbsp;[&hellip;]
Published on August 29, 2024

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